package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.npc.familiar.Familiar;

public class ThornySnailCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { 6807, 6806 };
    }

    @Override
    public int attack(NPC npc, Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	Familiar familiar = (Familiar) npc;
	boolean usingSpecial = familiar.hasSpecialOn();
	if (usingSpecial) {// priority over regular attack
	    npc.setNextAnimation(new Animation(8148));
	    npc.setNextGraphics(new Graphics(1385));
	    World.sendProjectile(npc, target, 1386, 34, 16, 30, 35, 16, 0);
	    delayHit(npc, 1, target, getRangeHit(npc, getRandomMaxHit(npc, 80, NPCCombatDefinitions.RANGE, target)));
	    npc.setNextGraphics(new Graphics(1387));
	} else {
	    npc.setNextAnimation(new Animation(8143));
	    delayHit(npc, 1, target, getRangeHit(npc, getRandomMaxHit(npc, 40, NPCCombatDefinitions.RANGE, target)));
	}
	return defs.getAttackDelay();
    }

}
